| # | Date ↓ | Objective | Type | Enemy | Result |
|---|
A complete record of every Major Order issued in Helldivers 2 since launch (Feb 2024 to present) — 153 operations logged with outcomes, factions, and in-game briefing text where available.
The goal is a single reference for the full arc of the Second Galactic War: wins, losses, close calls, and story milestones.
Order list — sourced from the human-verified Google Sheet maintained by Reddit user u/Sad-Needleworker-590, who tracks every operation manually as the game progresses. This is the canonical source for operation names, faction assignments, and outcomes.
helldivers2.dev API — a community-run REST API at api.helldivers2.dev (docs) that provides machine-readable game data. This dashboard uses it for three things: the dispatch archive (in-game briefing messages, available from March 2024 onward), planet data (positions, sector names, faction ownership for the galaxy map), and live assignment data (current active order type and expiration).
Only Major Orders — the primary war objectives issued by High Command — are listed here. This includes multi-phase operations (e.g. Operation Swift Disassembly, Operation Valid Pretext) where each phase is counted separately, matching community convention.
Strategic Opportunities and Minor Orders (secondary side objectives) are tracked separately in the source spreadsheet but are not included in this table.
All dates are real-world dates, not in-universe dates. The in-game calendar runs ~160 years ahead (Year 2184 = 2024, 2185 = 2025, 2186 = 2026).
Exact dates come from dispatch API timestamps where available. Early Feb–Mar 2024 orders predate the API archive and use approximate month-level dates.
Each Major Order has one of four outcomes:
Win rate matches the community spreadsheet formula:
(Victories + 0.5 × Partial) ÷ Concluded
The win rate in the header always reflects the full historical record regardless of any active filters.
Each Major Order has an objective type defined by the game's API. The Type column in the table uses these values, sourced from the /api/v1/assignments endpoint for the current active order. Historical orders are being tagged retroactively.
| Code | Label | Meaning |
|---|---|---|
3 | Eradicate | Kill a target number of enemies |
11 | Liberate | Liberate a set of planets from enemy control |
12 | Defend | Defend planets from active enemy invasion |
13 | Control | Hold or maintain control of target planets |
— | not yet tagged | Historical order — type being added retroactively |
Additional types (sample collection, terminal activation, etc.) may appear as new order formats are encountered and will be added here.
This project is a collaboration between human curation and AI-assisted development. Here is what each contributed:
The underlying data is entirely human-sourced and community-maintained. AI was used to build the interface and assist with data processing — not to generate or invent any game facts.
danilosierra.com — pure HTML/CSS/JS, no framework, no build step. Source on GitHub.
| # | Date ↓ | Objective | Type | Enemy | Result |
|---|